Appendix 6-Custom Critical Hits

# Battle Engine Custom Crit table version  2002.12.06

#

# Lines beginning with a '#' are comments and are ignored by the program.

#

# This file contains all the tables used for regular and custom critical

# hits.  This includes unit crits (normal ships, buildings, etc.) and

# special effects weapons (dis, heat, etc.)

#

# Each table is broken up into four comma delimited fields:

#

# table_ID   All tables with the same ID number are lumped together.

#            Currently, the BE supports up to 99 tables.

#

# weight     The total weight of a table determines the number of faces

#            that the die has.  If there are six entries with a weight

#            of one each, this is the same as a six sided die with labels

#            on each face.  The BE supports unusual dice types and bell

#            curves as well.  A table with a total weight of 7 will use

#            a 7 sided 'die' internally.  Variable weights can be used

#            to create weighted results.

#

#            Example of a 2d6 bell curve for table 13:

#

#            13,1,0,"You rolled a 2."

#            13,2,0,"You rolled a 3."

#            13,3,0,"You rolled a 4."

#            13,4,0,"You rolled a 5."

#            13,5,0,"You rolled a 6."

#            13,6,0,"You rolled a 7."

#            13,5,0,"You rolled a 8."

#            13,4,0,"You rolled a 9."

#            13,3,0,"You rolled a 10."

#            13,2,0,"You rolled a 11."

#            13,1,0,"You rolled a 12."

#

# crit_ID    Some entries have special effects on a unit.  A value of

#            zero means no special effect.  One to ten causes additional

#            damage.  Eleven to 99 are flags used to trigger special

#            code in the battle engine.  One hundred is for unit kills.

#

# text       The actual message that is displayed.  If you're adding

#            special weapons, the current style is to preface the

#            damage description with a weapon 'tag'.

#

# Current values used by the Battle Engine:

#

# Table ID   Table Name

#     1      dis

#     2      heat

#     3      meson

#     4      vibro

#     5      normal    (default crit table)

#     6      building

#     7      carrier

#     8      orbital

#     9      volatile

#    10      bioship

#    11      vehicle

#    12      psi

#

# Crit type       Crit ID   Crit ID Desription

#

# Non-critical hit    0   ' no exceptional in-game damage

# Critical damage  1-10   ' additional damage

# CRIT_WEAPON_ONE    11   ' Weapons Offline for 1 turn

# CRIT_WEAPON_HALF   12   ' Half Weapons Offline until repaired

# CRIT_WEAPON_ALL    13   ' All Weapons Offline until repaired

# CRIT_DRIFTING      14   ' No movement for 1 turn

# CRIT_NOMOVE        15   ' No movement until repaired

# CRIT_CRIPPLE       16   ' Crippled

# CRIT_SHIELDS       17   ' Shields Offline

# CRIT_AMMO          18   ' Ammo explosion

# CRIT_CREW1         19   ' Crew casualties 5%

# CRIT_CREW2         20   ' Crew casualties 10%

# CRIT_CREW3         21   ' Crew casualties 25% and Crippled

# Critical damage   100   ' fatal damage

#

# dis

1,1,14,"DIS: Primary Drive Offline (No movement for 1 turn)"

1,1,15,"DIS: Primary Drive Down (No movement until repaired)"

1,1,17,"DIS: Shield Generators Down (Sh=0 until repaired)"

1,1,11,"DIS: Main Computer Offline (Offline for 1 turn)"

 

# heat

2,1,19,"HEAT: Coolant Leak (+5% crew casualties)"

2,1, 1,"HEAT: Fire: Level 1 (+1 damage)"

2,1, 2,"HEAT: Fire: Level 2 (+2 damage)"

2,1, 3,"HEAT: Fire: Level 3 (+3 damage)"

 

# meson

3,1,19,"MESON: Hull Breached (+5% crew casualties)"

3,1,19,"MESON: Crew Quarters Breached (+5% crew casualties)"

3,1, 2,"MESON: Explosion Amidships (+2 damage)"

3,1, 4,"MESON: Explosive Chain Reaction (+4 damage)"

 

# vibro

4,1,19,"VIBRO: Hull Breached (+5% crew casualties)"

4,1, 1,"VIBRO: Inertial Dampeners Down (+1 damage)"

4,1, 1,"VIBRO: Superstructure Hit (+1 damage)"

4,1, 3,"VIBRO: Structural Collapse (+3 damage)"

 

# normal ships

5,1,100,"Reactor Core Breach (Ship explodes)"

5,2, 3,"Structural Collapse (+3 damage)"

5,2, 2,"Explosion Amidships (+2 damage)"

5,2, 1,"Superstructure Hit (+1 damage)"

5,2, 1,"Inertial Dampeners Down (+1 damage)"

5,4,13,"Weapons Damaged (Offline until repaired)"

5,2,19,"Radiation Leak (+5% crew casualties)"

5,2,19,"Coolant Leak (+5% crew casualties)"

5,2,19,"Hull Breach (+5% crew casualties)"

5,2, 1,"Main Fusion Reactors Down (+1 damage)"

5,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

5,4,12,"Weapon Power Short (Some offline until repaired)"

5,4,14,"Engine Power Short (Drifting for 1 turn)"

5,2, 0,"Shuttle/Fighter Bay Hit"

5,2,11,"Main Fire Control Out (Offline for 1 turn)"

5,2,11,"Main Scanners Out (Offline for 1 turn)"

5,2, 0,"Maglock/Tractor Beams Down"

5,2,11,"Main Bridge Hit (Bridge crew killed, Offline for 1 turn)"

5,2,14,"Main Engineering Hit (Drifting for 1 turn)"

5,4,15,"Warp Engine Hit (No warp movement until repaired)"

5,2,19,"Barracks/Cargo Holds Breached (+5% crew casualties)"

5,2,19,"Warp Drive Down (No warp movement until repaired)"

5,2,19,"Crew Quarters Breached (+5% crew casualties)"

5,2,14,"Impulse Engines Down (Drifting for 1 turn)"

5,2, 0,"Auxiliary Scanners Out"

5,2,13,"Weapon Power Couplings Down (Offline until repaired)"

5,2, 0,"Emergency Power Out"

5,2,20,"Primary Life Support Out (+10% crew casualties)"

5,2,15,"Navigational Deflectors Out (No warp movement until repaired)"

5,2,20,"Internal Damage (+10% crew casualties)"

5,2,11,"Main Computer Down (Offline for 1 turn)"

5,2,19,"Internal Damage (+5% crew casualties)"

5,2,19,"Emergency Life Support Out (+5% crew casualties)"

5,2, 0,"Auxiliary Computer Down"

5,2, 0,"Auxiliary Fire Control Out"

5,2, 1,"Fire: Level 1 (+1 damage)"

5,2, 1,"Explosion Amidships (+1 damage)"

5,2, 0,"ECM/Cloaking Systems Out"

5,2, 2,"Fire: Level 2 (+2 damage)"

5,2, 2,"Explosion Amidships (+2 damage)"

5,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

5,2, 3,"Fire: Level 3 (+3 damage)"

5,2, 0,"Auxiliary Bridge Hit"

5,2, 4,"Explosive Chain Reaction (+4 damage)"

5,2,16,"All Sensors Out (Offline and no movement until repaired)"

5,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

5,1,100,"Reactor Containment Failure (Ship explodes)"

 

# building

6,1,100,"Reactor Core Breach (Unit explodes)"

6,2, 3,"Structural Collapse (+3 damage)"

6,2, 2,"Explosion mid level (+2 damage)"

6,2, 1,"Superstructure Hit (+1 damage)"

6,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

6,4,13,"Weapons Out (Offline until repaired)"

6,2,19,"Radiation Leak (+5% crew casualties)"

6,2,19,"Coolant Leak (+5% crew casualties)"

6,4, 1,"Main Fusion Reactors Down (+1 damage)"

6,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

6,8,12,"Power Couplings Down (Some offline until repaired)"

6,2, 0,"Launch Facilities Hit"

6,2,11,"Main Fire Control Out (Offline for 1 turn)"

6,2,11,"Main Scanners Out (Offline for 1 turn)"

6,2, 0,"Tractor Beams Down"

6,2,11,"Main Command Hit (Command staff killed, Offline for 1 turn)"

6,2,11,"Main Engineering Hit (Offline for 1 turn)"

6,2, 2,"Powerplant Hit (+2 damage)"

6,2,19,"Cargo Area Breached (+5% crew casualties)"

6,6,19,"Barracks Breached (+5% crew casualties)"

6,2, 0,"Backup Reactor Down"

6,2, 0,"Auxiliary Scanners Out"

6,2,13,"Weapon Power Couplings Down (Offline until repaired)"

6,2, 0,"Emergency Power Out"

6,2,20,"Primary Life Support Out (+10% crew casualties)"

6,2, 0,"Satellite Uplink Destroyed"

6,2,20,"Internal Damage (+10% crew casualties)"

6,2,11,"Main Computer Down (Offline for 1 turn)"

6,2,19,"Internal Damage (+5% crew casualties)"

6,2,19,"Emergency Life Support Out (+5% crew casualties)"

6,2, 0,"Auxiliary Computer Down"

6,2, 0,"Auxiliary Fire Control Out"

6,2, 1,"Fire: Level 1 (+1 damage)"

6,2, 1,"Explosion mid level (+1 damage)"

6,2, 0,"ECM/Cloaking Systems Out"

6,2, 2,"Fire: Level 2 (+2 damage)"

6,2, 2,"Explosion mid level (+2 damage)"

6,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

6,2, 3,"Fire: Level 3 (+3 damage)"

6,2, 0,"Auxiliary Command Hit"

6,2, 4,"Explosive Chain Reaction (+4 damage)"

6,2,13,"All Sensors Out (Offline until repaired)"

6,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

6,1,100,"Reactor Containment Failure (Unit explodes)"

 

# carrier

7,1,100,"Reactor Core Breach (Ship explodes)"

7,2, 3,"Structural Collapse (+3 damage)"

7,2, 2,"Explosion Amidships (+2 damage)"

7,2, 1,"Superstructure Hit (+1 damage)"

7,2, 1,"Inertial Dampeners Down (+1 damage)"

7,4,13,"Weapons Damaged (Offline until repaired)"

7,2,19,"Radiation Leak (+5% crew casualties)"

7,2,19,"Coolant Leak (+5% crew casualties)"

7,2,19,"Hull Breach (+5% crew casualties)"

7,2, 1,"Main Fusion Reactors Down (+1 damage)"

7,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

7,4,12,"Weapon Power Short (Some offline until repaired)"

7,4,14,"Engine Power Short (Drifting for 1 turn)"

7,2, 0,"Shuttle/Fighter Bay Hit"

7,2,11,"Main Fire Control Out (Offline for 1 turn)"

7,2,11,"Main Scanners Out (Offline for 1 turn)"

7,2, 0,"Maglock/Tractor Beams Down"

7,2,11,"Main Bridge Hit (Bridge crew killed, Offline for 1 turn)"

7,2,14,"Main Engineering Hit (Drifting for 1 turn)"

7,4,15,"Warp Engine Hit (No warp movement until repaired)"

7,2,19,"Barracks/Cargo Holds Breached (+5% crew casualties)"

7,2,19,"Warp Drive Down (No warp movement until repaired)"

7,2,19,"Crew Quarters Breached (+5% crew casualties)"

7,2,14,"Impulse Engines Down (Drifting for 1 turn)"

7,2, 0,"Auxiliary Scanners Out"

7,2,13,"Weapon Power Couplings Down (Offline until repaired)"

7,2, 0,"Emergency Power Out"

7,2,20,"Primary Life Support Out (+10% crew casualties)"

7,2,15,"Navigational Deflectors Out (No warp movement until repaired)"

7,2,20,"Internal Damage (+10% crew casualties)"

7,2,11,"Main Computer Down (Offline for 1 turn)"

7,2,19,"Internal Damage (+5% crew casualties)"

7,2,19,"Emergency Life Support Out (+5% crew casualties)"

7,2, 0,"Auxiliary Computer Down"

7,2, 0,"Auxiliary Fire Control Out"

7,2, 1,"Fire: Level 1 (+1 damage)"

7,6, 1,"All fighters in hangar destroyed (+1 damage)"

7,2, 0,"ECM/Cloaking Systems Out"

7,2, 2,"Fire: Level 2 (+2 damage)"

7,4, 2,"All fighters in hangar destroyed (+2 damage)"

7,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

7,2, 3,"Fire: Level 3 (+3 damage)"

7,2, 0,"Auxiliary Bridge Hit"

7,4, 4,"All fighters in hangar destroyed (+4 damage)"

7,4,16,"All fighters in hangar destroyed (crippled, destruction imminent)"

7,1,21,"All fighters in hangar destroyed (+25% crew casualties, crippled, destruction imminent)"

7,1,100,"Carrier lost with all hands in catastrophic explosion"

7,2,16,"All Sensors Out (Offline and no movement until repaired)"

7,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

7,1,100,"Reactor Containment Failure (Ship explodes)"

 

# oribital

8,1,100,"Reactor Core Breach (Unit explodes)"

8,2, 3,"Structural Collapse (+3 damage)"

8,2, 2,"Explosion mid deck (+2 damage)"

8,2, 1,"Superstructure Hit (+1 damage)"

8,2, 1,"Artificial Gravity Out (+1 damage)"

8,4,13,"Weapons Out (Offline until repaired)"

8,2,19,"Radiation Leak (+5% crew casualties)"

8,2,19,"Coolant Leak (+5% crew casualties)"

8,2,19,"Hull Breach (+5% crew casualties)"

8,2, 1,"Main Fusion Reactors Down (+1 damage)"

8,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

8,8,12,"Weapon Power Couplings Down (Some offline until repaired)"

8,2, 0,"Shuttle/Fighter Bay Hit"

8,2,11,"Main Fire Control Out (Offline for 1 turn)"

8,2,11,"Main Scanners Out (Offline for 1 turn)"

8,2, 0,"Tractor Beams Down"

8,2,11,"Main Bridge Hit (Bridge crew killed, Offline for 1 turn)"

8,2,11,"Main Engineering Hit (Offline for 1 turn)"

8,4,11,"Main Power Hit (offline for 1 turn)"

8,2,19,"Barracks/Cargo Holds Breached (+5% crew casualties)"

8,2, 0,"Station Keeping Engines Offline (orbit will decay)"

8,2,19,"Crew Quarters Breached (+5% crew casualties)"

8,2, 0,"Observation Deck Destroyed"

8,2, 0,"Auxiliary Scanners Out"

8,2,13,"Weapon Power Couplings Down (Offline until repaired)"

8,2, 0,"Emergency Power Out"

8,2,20,"Primary Life Support Out (+10% crew casualties)"

8,2, 0,"Navigational Control Out (No docking until repaired)"

8,2,20,"Internal Damage (+10% crew casualties)"

8,2,11,"Main Computer Down (Offline for 1 turn)"

8,2,19,"Internal Damage (+5% crew casualties)"

8,2,19,"Emergency Life Support Out (+5% crew casualties)"

8,2, 0,"Auxiliary Computer Down"

8,2, 0,"Auxiliary Fire Control Out"

8,2, 1,"Fire: Level 1 (+1 damage)"

8,2, 1,"Explosion mid deck (+1 damage)"

8,2, 0,"ECM/Cloaking Systems Out"

8,2, 2,"Fire: Level 2 (+2 damage)"

8,2, 2,"Explosion Amidships (+2 damage)"

8,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

8,2, 3,"Fire: Level 3 (+3 damage)"

8,2, 0,"Auxiliary Bridge Hit"

8,2, 4,"Explosive Chain Reaction (+4 damage)"

8,2,13,"All Sensors Out (Offline until repaired)"

8,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

8,1,100,"Reactor Containment Failure (Unit explodes)"

 

# volatile

9,1,100,"Reactor Core Breach (Ship explodes)"

9,2, 3,"Structural Collapse (+3 damage)"

9,2, 2,"Explosion Amidships (+2 damage)"

9,2, 1,"Superstructure Hit (+1 damage)"

9,2, 1,"Inertial Dampeners Down (+1 damage)"

9,4,13,"Weapons Damaged (Offline until repaired)"

9,2,19,"Radiation Leak (+5% crew casualties)"

9,2,19,"Coolant Leak (+5% crew casualties)"

9,2,19,"Hull Breach (+5% crew casualties)"

9,2, 1,"Main Fusion Reactors Down (+1 damage)"

9,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

9,4,12,"Weapon Power Short (Some offline until repaired)"

9,4,14,"Engine Power Short (Drifting for 1 turn)"

9,2, 0,"Shuttle/Fighter Bay Hit"

9,2,11,"Main Fire Control Out (Offline for 1 turn)"

9,2,11,"Main Scanners Out (Offline for 1 turn)"

9,2, 0,"Maglock/Tractor Beams Down"

9,2,11,"Main Bridge Hit (Bridge crew killed, Offline for 1 turn)"

9,2,14,"Main Engineering Hit (Drifting for 1 turn)"

9,4,15,"Warp Engine Hit (No warp movement until repaired)"

9,2,19,"Barracks/Cargo Holds Breached (+5% crew casualties)"

9,2,19,"Warp Drive Down (No warp movement until repaired)"

9,2,19,"Crew Quarters Breached (+5% crew casualties)"

9,2,14,"Impulse Engines Down (Drifting for 1 turn)"

9,2, 0,"Auxiliary Scanners Out"

9,2,13,"Weapon Power Couplings Down (Offline until repaired)"

9,2, 0,"Emergency Power Out"

9,2,20,"Primary Life Support Out (+10% crew casualties)"

9,2,15,"Navigational Deflectors Out (No warp movement until repaired)"

9,2,20,"Internal Damage (+10% crew casualties)"

9,2,11,"Main Computer Down (Offline for 1 turn)"

9,2,19,"Internal Damage (+5% crew casualties)"

9,2,19,"Emergency Life Support Out (+5% crew casualties)"

9,2, 0,"Auxiliary Computer Down"

9,2, 0,"Auxiliary Fire Control Out"

9,2, 1,"Fire: Level 1 (+1 damage)"

9,6, 1,"Cargo explodes (+1 damage)"

9,2, 0,"ECM/Cloaking Systems Out"

9,2, 2,"Fire: Level 2 (+2 damage)"

9,4, 2,"Cargo explodes (+2 damage)"

9,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

9,2, 3,"Fire: Level 3 (+3 damage)"

9,2, 0,"Auxiliary Bridge Hit"

9,4, 4,"Cargo explodes (+4 damage)"

9,4,16,"Cargo explodes and burns (crippled, destruction imminent)"

9,1,21,"Cargo explodes and burns (+25% crew casualties, crippled, destruction imminent)"

9,1,100,"Unit lost with all hands in catastrophic explosion"

9,2,16,"All Sensors Out (Offline and no movement until repaired)"

9,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

9,1,100,"Reactor Containment Failure (Ship explodes)"

 

# bioship

10,1,100,"Autonomic Systems Destroyed (creature dies instantly)"

10,2, 3,"Structural Collapse (+3 damage)"

10,2, 2,"Internal Organ Bursts (+2 damage)"

10,2, 1,"Vitals Hit (+1 damage)"

10,2, 1,"Structural Integrity Compromised (+1 damage)"

10,4,13,"Weapons Out (Offline until healed)"

10,2,19,"Bio-energy Leak (life signs down 5%)"

10,2,19,"Toxins Leak (life signs down 5%)"

10,2,19,"Carapace breach (life signs down 5%)"

10,2, 1,"Main Bio-Energy Generator Down (+1 damage)"

10,2, 1,"Auxiliary Bio-Energy Generator Down (+1 damage)"

10,8,14,"Stunned (Drifting for 1 turn)"

10,2, 0,"Brood/Swarmer Bay Hit"

10,2,11,"Weapons Control Seizure (Offline for 1 turn)"

10,2,11,"Blinded (Offline for 1 turn)"

10,2, 0,"Grappling Systems Hit"

10,2,11,"Main Control Center Hit ('Bridge Crew' Killed, Offline for 1 turn)"

10,2,11,"Vitals Hit (Offline for 1 turn)"

10,4,15,"FTL Propulsion Hit (No warp movement until repaired)"

10,2,19,"Hive/Cargo Pod Beached (life signs down 5%)"

10,2,15,"FTL Propulsion Down (No warp movement until repaired)"

10,2,19,"Vitals Hit (life signs down 5%)"

10,2,14,"Normal Space propulsion Down (Drifting for 1 turn)"

10,2, 0,"Auxiliary Senses Lost"

10,2,13,"Weapon Feeds Hit (Offline until healed)"

10,2, 0,"Energy Reserves Destroyed"

10,2,20,"Vitals Hit (life signs down 10%)"

10,2,15,"FTL Navigation Control Damage (No warp movement until healed)"

10,2,20,"Internal Damage (life signs down 10%)"

10,2,11,"Vitals Hit (Offline for 1 turn)"

10,2,19,"Internal Damage (life signs down 5%)"

10,2,19,"Vitals Hit (life signs down 5%)"

10,2, 0,"Auxiliary Neural Network Down"

10,2, 0,"Auxiliary Fire Control Out"

10,2, 1,"Fire: Level 1 (+1 damage)"

10,2, 1,"Internal Organ Bursts (+1 damage)"

10,2, 0,"Electro-magnetic Jamming/Cloak Disabled"

10,2, 2,"Fire: Level 2 (+2 damage)"

10,2, 2,"Internal Organ Bursts (+2 damage)"

10,2,18,"Ammunition Pod/Sack Explosion (+Tp damage)"

10,2, 3,"Fire: Level 3 (+3 damage)"

10,2, 0,"Auxiliary Control Center Hit"

10,2, 4,"Internal Organ Bursts (+4 damage)"

10,2,16,"Blinded (Offline and No movement until healed)"

10,2,17,"Shield Generators Down (Sh=0 until healed)"

10,1,100,"Brain Shot (creature dies instantly)"

 

# vehicle

11,1,100,"Reactor Core Breach (Vehicle explodes)"

11,2, 3,"Structural Collapse (+3 damage)"

11,2, 2,"Internal Explosion (+2 damage)"

11,2, 1,"Superstructure Hit (+1 damage)"

11,2, 1,"Suspension Broken (+1 damage)"

11,4,13,"Weapons Out (Offline until repaired)"

11,2,19,"Radiation Leak (+5% crew casualties)"

11,2,19,"Coolant Leak (+5% crew casualties)"

11,2,19,"Hull Breach (+5% crew casualties)"

11,2, 1,"Main Fusion Reactors Down (+1 damage)"

11,2, 1,"Auxiliary Fusion Reactors Down (+1 damage)"

11,8,12,"Weapon Power Couplings Down (Some offline until repaired)"

11,2, 0,"Drone Bay Hit"

11,2,11,"Main Fire Control Out (Offline for 1 turn)"

11,2,11,"Main Scanners Out (Offline for 1 turn)"

11,2, 0,"Towing Gear Wrecked"

11,2,11,"Command Section Hit (Command crew killed, Offline for 1 turn)"

11,2,14,"Main Engineering Hit (Drifting for 1 turn)"

11,4,15,"Drive Systems Hit (No movement until repaired)"

11,2,19,"Storage Bins Breached (+5% crew casualties)"

11,2,15,"Main Drive Down (No movement until repaired)"

11,2,19,"Crew Compartment Breached (+5% crew casualties)"

11,2,15,"Main Drive Down (No movement until repaired)"

11,2, 0,"Auxiliary Scanners Out"

11,2,13,"Weapon Power Couplings Down (Offline until repaired)"

11,2, 0,"Emergency Power Out"

11,2,20,"Primary Life Support Out (+10% crew casualties)"

11,2,15,"Navigational Control Out (No movement until repaired)"

11,2,20,"Internal Damage (+10% crew casualties)"

11,2,11,"Main Computer Down (Offline for 1 turn)"

11,2,19,"Internal Damage (+5% crew casualties)"

11,2,19,"Emergency Life Support Out (+5% crew casualties)"

11,2, 0,"Auxiliary Computer Down"

11,2, 0,"Auxiliary Fire Control Out"

11,2, 1,"Fire: Level 1 (+1 damage)"

11,2, 1,"Internal Explosion (+1 damage)"

11,2, 0,"ECM/Cloaking Systems Out"

11,2, 2,"Fire: Level 2 (+2 damage)"

11,2, 2,"Internal Explosion(+2 damage)"

11,2,18,"Ammunition Bay/Magazine Explosion (+Tp damage)"

11,2, 3,"Fire: Level 3 (+3 damage)"

11,2, 0,"Communications Equipment Destroyed"

11,2, 4,"Explosive Chain Reaction (+4 damage)"

11,2,16,"All Sensors Out (Offline and No movement until repaired)"

11,2,17,"Shield Power Couplings Down (Sh=0 until repaired)"

11,1,100,"Reactor Containment Failure (Vehicle explodes)"

 

# psi

12,1,19,"PSI: Psionic Assault (+5% crew casualties)"

12,1,20,"PSI: Psionic Assault (+10% crew casualties)"

12,1,14,"PSI: Navigation crew disrupted (No movement for 1 turn)"

12,1,11,"PSI: Weapons crew disrupted (Offline for 1 turn)"

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